Game Designer | Programmer | 3D Modeler | Animator


I am a game development generalist with experience in game design, programming, 3D modeling, animating, and just about everything else involved in the game development process.

I have experience in Unity, Godot, and Blender.

I am currently employed as a .NET Web Developer at the University of Illinois Division of Research Safety and I have a BS in Computer Science from California State University Los Angeles

 
 
 


Find me here


Parry Those Platypi

A simple and small arcade style game I created to familiarize myself with Godot.
The game's assets include a low-poly man carrying a comically large boomerang and a platypus both created by me in Blender

Release Date:

May 2, 2026

Engine:

Godot 4.6

Long Drive Home

Created for Scream Jam 2025
In this retro horror game inspired by Desert Bus the player drives down a procedurally generated road while the scenery gets progressively spookier

Release Date:

October 17, 2025

Engine:

Unity

ALIEN UN-VASION

Developed for Lame Jam 54
In the game the player ejects people from their UFO who fall to the ground and destroy buildings with ragdoll physics.
The buildings were made destructible by dividing the building using Blender's cell divide feature to segment them into children and grandchildren (nodes and cells).
When a game object collides with a node the original mesh of the building is deactivated and the node meshes are activated. the collided node is then replaced with the child cells to create the shatter effect.

Release Date:

September 1, 2025

Engine:

Unity

Escape The Blender

Built in Unity to resemble Blender environment.
When the game starts a maze is randomly generated and populated with "Suzanne"s (a monkey head that serves as a blender default object and unofficial mascot) who will hunt the player using the A* search algorithm.
The objective of the game is to find the donut that spawned at one of the 4 corners of the maze.

Release Date:

May 25, 2025

Engine:

Unity

Harper (Animation Ready)

This is an animation ready model of an original character named Harper created for use in comics and short animations.
Created in blender 5.1 in August of 2026

Kody

This is a 3D recreation of Kody, an original character by the artist pudgeruffian created in Blender 3.6 in July of 2025

The Astronaut Brothers - Oney Plays Animated

Animation ready models of the personas of the cast of the YouTube let's play channel OneyPlays reimagined as astronauts for the use in an animation I created using the audio from an improvised skit from one of their videos.
The assets were created and animated in Blender 3.6 and the video was released June 22, 2025.

Matthew Gilligan